Outer Wilds Wiki

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Timber Hearth is the home planet of the Hearthians and where the player begins their journey. It has a mainly rocky composition accented with forests, ridges, and waterfalls. The terrain has little variation outside of grassy plains, mountains and large craters, one of which forms the area of the village.

Locations[]

Geyser Mountains[]

Large mountains scattered around Timber Hearth that periodically spout water columns from their geyser peaks, capable of launching objects through the atmosphere. A set of four smaller Geyser Mountains lies to the northwest of the Village, and a single larger Geyser Mountain to the Village's south as part of the Nomai Ruins.

The geysers in the four smaller mountains serve as a way to enter the strong underground water currents underneath Timber Hearth's crust. The currents lead to the cavern underneath Quantum Grove Crater and eventually to the First Encounter Mural at the bottom of the largest Geyser Mountain, which also contains the bridge and entrance to the Nomai Mines of Mining Site 2b.

Nomai Ruins[]

Ash Twin Tower Receiver[]

The Ash Twin Tower warp receiver leading to Timber Hearth. Like the other warp receivers, it can only be used and warped to from the corresponding warp tower on Ash Twin, and serves as an early encounter with Nomai warp architecture. The Nomai used the warp receiver to transfer ore from Timber Hearth to the Ash Twin Project with ease. A path from the receiver leads through the Geyser Mountain to the Nomai Mines.

An ancient mural showing Nomai observing the prehistoric Hearthians

First Encounter Mural[]

The reservoir under the bridge to the Nomai Mines at the bottom of the large Geyser Mountain. Nomai writing can be found, discussing where to locate a mine in light of having encountered native fauna in Mining Site 2a, eventually settling on Mining Site 2b. They describe the creatures as four-eyed and semi-aquatic, implying the species they encountered was the ancient ancestors of the Hearthians. A nearby mural depicts three of the creatures emerging from a pool while two space-suited Nomai look on.

Mining Site 2b[]

The most significant site of Nomai architecture in Timber Hearth, accessible via the entrance located within the largest Geyser Mountain on Timber Hearth. A large, dark and open cavern lake, containing pockets of mined-out ore, and volcanic vents that spout geyser columns. The mine is ringed with platforms leading to a central gravity lift, that deposits the player onto the top platforms, containing Nomai lore.

The site is where the Nomai mined the ore to construct the impenetrable core of the Ash Twin Project, as it was the only metal strong enough to temporarily withstand the heat of a Supernova.

The Village[]


It has been suggested that this article or section be merged with The Village.

Backer Graveyard[]

Behind a building near the launch tower (<100m) are three gravestones naming financial backers of the game's development. The area is only typically accessible via flight.

Fenced-Off Ghost Matter[]

Ghost matter as it appears to the naked eye (invisible), feat. Arkose and the effects of their thrown rock (visible)

DANGER! Inside this fence is a pocket of ghost matter - a strange and impossibly cold substance that's invisible to the naked eyes. The good news is that you can detect ghost matter with a camera. Moving through ghost matter is uniquely painful and will probably kill you. Don't complain to me if you hurt yourself fooling around. - Hornfels

A small fenced-off area that serves to introduce the player to ghost matter, and teaches them how to spot it with a camera. Arkose can be found throwing rocks into it.

Geyser Cave[]

Accessible through the mouth of the village geysers is one of many underwater caves that run beneath the surface of Timber Hearth. Aside from connections to that cave system, there's nothing here besides some trash.

Launch Tower[]

The base of the launch tower

The Launch Tower is a hollowed out tree with a launch pad on top and the starting point for the player's ship. The tower base contains miscellaneous spaceflight equipment (including the pilot chair from Feldspar's inaugural launch into space) and Rutile. The launch pad is accessible by a lift that can only be activated once the player gets the launch codes.

Mica's Model Ship Station[]

Just off the path from the launch tower, Mica can be found idling by the controls for a miniature version of the player's ship, which can be used to practice the flight controls. The scale and third-person perspective make it more challenging to pilot than the actual ship.

Observatory[]


It has been suggested that this article or section be merged with The Observatory.

The Observatory (or the Museum) is where the player goes to obtain launch codes at the start of the game. The exhibits introduce objects and concepts that will be relevant to the player's travels, including:

  • A recently recovered Nomai bust
  • A rock shard that appears to move on its own when not being observed
  • A live alien anglerfish specimen
  • A gravity crystal
  • An incomplete Nomai skeleton
  • A piece of wall with Nomai writing on it

as well as models and notes about gravity, the perpetual expansion of the universe, and the end-of-life cycle of stars.

This is where the player receives the launch codes from Hornfels, and where they become paired with the memory statue.

Scout-Launcher Platform[]

A platform near the ghost matter patch with a stationary scout launcher and signage telling the user what they can expect to see if they fire the scout in certain directions. The player can use this to get a feel for scout use before they get access to their space suit, and to get a feel for the layout of locations on Timber Hearth.

Zero-G Cave[]

At the end of a mine shaft (which is actively being used for mining by Tuff) is a cave at the center of Timber Hearth that effectively has zero gravity. The player can use a borrowed space suit to test jetting around in zero-g and conduct repairs on a broken piece of machinery to get a taste for repairing their own ship in space.

Accessible via mine shaft, the Zero-G Cave is an effectively zero-gravity cave at the center of Timber Hearth that Gossan (who greets you at the entrance) uses to train Hearthians in extra-vehicular space flight. In the cave is a broken piece of machinery on which the player can practice zero-g repairs, much like they might have to if their ship is damaged in space.

Quantum Grove Crater[]

A forested crater to the Village's south. A passage within the crater leads to the Grove itself, which contains the Grove Shard. The objects within the grove, including trees, rocks, and the Shard itself, exhibit quantum properties, changing locations while unobserved. Among the objects is also a signpost containing a poem written by Gabbro, that changes stanzas as well as positions, with a total of 24 unique positions.

Also contained is a geyser with quantum properties, that leads to the underground water caverns, whose currents lead to the First Encounter Mural.

The area serves primarily as a close and easy encounter with quantum behaviour and Quantum Shards, being straightforward to find with no unique quantum rules to learn.

Youngbark Crater[]

Overlooking Youngbark Crater.

Tektite surveying the seed.

A large crater to the north of the Village, within which is a Dark Bramble Seed, having taken root in the planet's surface. Tektite can be found here, having left a note in the Village stating that they saw smoke coming up from the crater and have gone to investigate.

Speaking with Tektite reveals that the seed is beginning to infect the planet, and needs to be destroyed as soon as possible, but not before voicing their intent to shoot a scout into it.

Using the Signalscope on the Seed detects Feldspar's harmonica music inside on the Outer Wilds Ventures frequency. Launching a scout into the Seed's opening at Tektite's suggestion reveals a much larger space within, containing an Anglerfish skeleton with Feldspar's camp barely visible.

The area serves as an early introduction to the mechanics of the space within Dark Bramble, and the act of using both the Scout and the Signalscope to see the area ahead through Seeds. The Seed itself also serves as an early glimpse of Feldspar's camp.

Inhabitants[]

Texts and recordings[]

References[]

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