Giant's Deep is an ocean planet made of increasingly dense fluid layers, with five small islands on the surface. Filled with turbulent weather and a dense atmosphere, massive cyclones frequently form and travel along the surface of the water. The planet has a coral core surrounded by very dense fluid.
The planet is the largest and heaviest in the solar system and features a thick, effectively opaque, gaseous green outer layer. Though it obscures the planet's surface from space and vice versa, the atmosphere can be flown through with ease. Occasionally small, floating islands that drift on the surface waters will briefly pass up through the atmosphere into space, before falling back to the surface.
The Orbital Probe Cannon orbits the planet's equator and fires in a random direction at the beginning of every loop, shattering into pieces as it does so. The ruins of the Cannon continue to orbit the planet for the duration of the loop.
The planet itself has an oceanic surface with a gravity of 2.0x, five unique islands, and at most 11 cyclones circling the global waters. Most of the cyclones hurl anything in their path into space, including entire islands.
Most of the islands are not fixed features of the land (there being no land to speak of) but are free-floating masses that drift around the planet on their latitudes. Four of the five islands freely meander around the planet's ocean and are occasionally briefly thrown above the planet by passing cyclones--exiting the atmosphere completely for a brief period. The islands soon violently fall back to the planet's ocean, often briefly submerging as they land.
To reduce risk of injury, the Nomai had built cyclone shelters, scattered throughout the Nomai ruins on the islands. These circular panels create a small cylinder of artificial gravity, oxygen, and silence when a cyclone sends its respective island up into space, before shutting off once the island falls back to Giant's Deep.
The planet's ocean runs deep, with underwater traversal possible to an extent. However, a powerful water current prevents conventional descent to the Ocean Depths and the planet's Core, restricting underwater travel to being close to the ocean surface.
Ordinarily, cyclones start in a cluster at the South Pole, before adventuring all over the surface following unknown patterns, some occasionally disappearing and reappearing. Most of the cyclones rotate clockwise, generating upwards winds that fling objects through the atmosphere. However, one of the cyclones always rotates counter-clockwise, and pushes objects down instead of up, with enough force to bypass the deep water current and allow access into the Ocean Depths.
At the North Pole is a giant, stationary, impassable cyclone, which hides the fifth island containing the Tower of Quantum Trials. Gabbro's ship can also be found drifting around on the ocean surface.
- Bramble Island
- Construction Yard
- Statue Island
- Gabbro's Island, which features a campfire, and Gabbro.
- Tower of Quantum Trials Island
- Gabbro's ship.
The Ocean Depths are the section of the planet's ocean between the deep water current and the planet's core. The Depths are inhabited by Jellyfish, a giant species of medusae that are immune to the powerful electrical currents surrounding the core. This barrier prevents the player from reaching the planet's core, and touching either the barrier or a Jellyfish's tentacles will cause a powerful shock.
The Jellyfish are able to freely pass through the electric barrier into the core, as their bodies are insulated from electricity. It is possible to hide in a Jellyfish's body to pass through the barrier as they periodically ascend/descend through it.
Instead of using the counter-clockwise cyclone, it is possible to force your way into the Ocean Depths by flying the ship at more than one kilometer per second towards the centre of the planet. Doing so will grant an Achievement.
The Planet's Core
The planet's core is composed of a dark forest of coral, only lit by sparks of electricity and jellyfish. The ship or player will be slowed to 5 m/s top speed by the dense water. The Probe Tracking Module is found in one of the coral branches, having sank there at the start of the loop after the Cannon's destruction.
The older Orbital Probe Cannon components, which fell into the core while initially constructing the Cannon, can be found near the backside of the probe tracking module.
Flora & Fauna
The only readily observable life on the planet is a species of enormous jellyfish, which lives in the planet's Ocean Depths and Core. They are significantly bigger than the ship and will electrocute and damage the ship's electrical systems and/or suit's HUD when touched on the outside. It is unknown how they obtain energy or reproduce.
- Bramble Island
- Construction Yard
- Gabbro's Island
- Orbital Probe Cannon
- Statue Island
- Tower of Quantum Trials
Texts and recordings
Trip 4, entry # whatever
Ha ha, yeah! Yeah! All the way down to the core! Consider yourself conquered, Giant’s Deep — you just got Feldsparred.
That was one of my more dramatic feats, if I do say so myself. Can’t believe I wasn’t electrocuted! Ahhh, can’t wait to tell Hornfels and Gossan about this one — I guess brute force isn’t always the answer.
Right, so that’s one more off the list. Seems all that’s left is the big one now. Dark Bramble, here I come!
|Giant's Deep's current
CASSAVA: Conoy, Daz and I were lifting Orbital Probe Cannon components into orbit for assembly, and one somehow sank down down(sic) beneath the current.
Orbital Probe Cannon finished
CASSAVA: This is it: We’ve finished building the final Orbital Probe Cannon module and are ready to send it into orbit around Giant’s Deep for assembly!
Orbital Probe Cannon put on hold
CASSAVA: I have bad news, Avens. Yarrow says there was a problem with the proposed power source, so the Orbital Probe Cannon won’t be asked to fire.
Probe Tracking Module
|Ash Twin Project and probe
YARROW: I have exciting news, Privet: The Ash Twin Project is almost prepared to receive the probe data from the Orbital Probe Cannon.
Orbital Probe Cannon's structural integrity
MALLOW: Imagine, Privet: the Probe Tracking Module will be the first to know the coordinates of the Eye of the universe! You’ll be the first to see them!
Eye of the Universe coordinates (total probes are dependent on number of time loops completed)
Receiving data from probe 9,31X,XXX.
Visualizing current trajectory of probe 9,31X,XXX.
Retrieving previous launch data from Ash Twin.
Total number of probes launched: 9,31X,XXX
Deep space anomaly matching all known criteria for the Eye of the universe found by probe 9,318,054.
Retrieving stored coordinates from Ash Twin.
Displaying coordinates for the Eye of the universe.
PHLOX: Welcome to Giant’s Deep, friends! I’m excited for you to meet the statues!
Testing memory statues
LAMI: They’re going to test the memory statues tonight! Phlox says it could be dangerous, so we can’t come.
Memory statue recording
PHLOX: Yarrow, would you kindly step back so Daz is closest to the statue? When pairing, the statue will choose whoever is in closest proximity.
PHLOX: ...See how its eyes have opened? That tells us the statue has paired with Daz. Now, no matter where he is in this star system, Daz’s statue will record his memories and send them to the Ash Twin Project.
YARROW: This is extraordinary sculpting work, Phlox!
DAZ: He has outdone himself again, hasn’t he? And now that we have our first successful pairing, we can test my memory storage prototype.
DAZ: Each statue will send a single Nomai’s memories to his or her own storage unit within Ash Twin.
PHLOX: Each storage unit will be equipped with a mask, the statue’s counterpart, which will be able to send those stored memories back to the corresponding Nomai.
RAMIE: I’ve installed the masks inside the Ash Twin Project, Phlox. They look beautiful (although I do feel as though I’m being observed!).
Sending memories back
PHLOX: I’m curious: Is sending a being’s memories back in time the same as sending the being itself back in time?
Warp platform (dependent on in-game time, arrival time is always one hundred-thousandth of a second earlier than departure time)
Departure Time: XXX.XXXX
Arrival Time: XXX.XXXX
Return warp status: CHARGED. Step onto warp platform when ready.
Tower of Quantum Trials
|In front of entrance
Be welcomed in this place. This tower shares with all who ask the knowledge needed to make his or her first quantum journey.
Enter this place without friends, however; these are lessons to learn for yourself.
Seek the wandering arch.
Observing a quantum object; observing an image of a quantum object. These are the same.
The arch and the crystal do not naturally meet.
This is the last one (but we made it harder).
We offer our congratulations! You’ve learned the rule of quantum imaging. Take this knowledge with you on the remainder of your quantum pilgrimage.
Remember, the other quantum shards have other lessons to teach.
Our curiosity goes with you on your journey. You walk in the footsteps of those who came before you, and your path guides those who will follow later.
- Instead of using an anti-clockwise tornado, a player can also slam their ship into Giant's Deep with such incredible speed that they can penetrate through the dense upper layer of liquid that the islands/tornadoes reside on. This can only be done with no less than a minimum flight-speed of about 10000m/s, and requires the player to go so far away from the planet to get the running start that the planet will actually un-render entirely. This however can prove fatal and more dangerous than using the counter-clockwise tornado, as there is a small chance the player might actually land on an island instead of the water upon entering Giant's Deep. At this speed it will obliterate their ship immediately, ending their session.
- Unlike the first four planets (and the special case of Dark Bramble), the surface of Giant's Deep does not experience a day/night cycle. Instead, the faint glow of its atmosphere lights everything in the same green haze, regardless of time.
- Giant's Deep was instead named "Gale Giant" in the pre-alpha of the game. It is possible to see the pre-alpha trailer on Alex Beachum personal youtube channel.