Outer Wilds

Outer Wilds is an open world mystery about a solar system trapped in an endless time loop by Mobius Digital. It was successfully crowdfunded on Fig in September 2015 after winning the Seumas McNally Grand Prize and Excellence in Design prizes at the 2015 Independent Games Festival and released on PC four years later on May 30th, 2019.

Description
From the game page on the Mobius Games site:

Welcome to the Space Program
You’re the newest member of Outer Wilds Ventures, a fledgling space program searching for answers in a strange, constantly changing solar system.

Who built the ruins on the moon? What lurks in the heart of Dark Bramble? Why are you trapped in a time loop, and can it be stopped? To solve these mysteries you’ll have to venture into the most dangerous reaches of space.

A World That Changes Over Time
The planets of Outer Wilds are packed with hidden locations that change with the passage of time. Visit an underground city before it’s swallowed by rising sand, or explore the crust of a hollow planet as it crumbles beneath your feet. Every secret is guarded by hazardous environments and natural disasters as the solar system spirals out of control.

Grab Your Hiking Gear
Strap on your hiking boots, check your oxygen levels, and get ready to venture into space. Use the Little Scout space probe to illuminate dark caves, take photos, or test for hazards in your environment. Track down mysterious audio with your Signal Scope or use your Translator to decipher an ancient Nomai riddle. Navigate the darkness of space with your jetpack and ship.

​There’s a lot to discover in the Outer Wilds.

Soundtrack
The original game soundtrack is composed by Andrew Prahlow and the game sound design created by sound designer Chuck Russom.

Specifications
Additional Notes : Gamepad or Controller Recommended (Xbox and PS4 Natively Supported)

Languages supported
English, French, Italian, German, Spanish, Brazilian(Portuguese), Japanese, Korean, Russian, Polish, Simplified-Chinese.

Game support
is focused on creating the definitive guide to . But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support requests to the developer's [mailto:support@mobiusdigitalgames.com support email].

Developers
Mobius employees
 * Masi Oka as	Executive Producer
 * Alex Beachum as	Creative Director
 * Loan Verneau as	Game Designer
 * Wesley Martin as	Art Director
 * Eilish Lambrechtsen as	Producer
 * Logan Ver Hoef as	Graphics Engineer
 * Jeffrey Yu as	Software Engineer
 * Lara Colson as	Lead 3D Artist
 * Alena Leontyeva as	Lead 3D Artist
 * Emily Blatnicky as	3D Artist
 * Nicholas Kim as	3D Artist
 * Lanaea Bowie as	Junior 3D Artist
 * Ian Jacobson as	Concept Artist
 * Alice Li as	2D Artist
 * Kelsey Beachum as	Writer
 * Andrew Prahlow as	Composer
 * Adam Root as	QA Manager
 * Avimaan Syam as	Producer
 * Sarah Scialli as	Producer
 * Laura Herzberg as	Production Assistant
 * Katherine Wang as	Producer
 * Kelsey Rice as	Associate Producer

Contractors
 * Rowan Cullen as Mobius Intern
 * Chelsea Hash as Character Rigger
 * Saiful Haque as　Visual Development Artist
 * Trevor Johnson as Additional SFX
 * Sebastian Kings as Concept Artist
 * Ryan Neff as Player Character Animator
 * Chuck Russom as Sound Designer
 * Cory Schmitz as　Logo and 2D UI Design
 * James Taylor as UX Designer
 * Dan Valvo as　3D Character Artist
 * Matt Whiting as Tech Support
 * Alexander Yao as Character Animator

Programmers
 * Sam Mazer
 * Isabella Cheng
 * Aaron Henehan
 * Abhinav Rathod

Designers
 * Andrew Goldstein
 * Loan Verneau
 * Bryan Zhang
 * Richard Emms

Artists
 * Michelle Hardy
 * Anya Starr
 * Leslie Wenglein
 * Jason Knetge
 * Michelle Hill
 * Joo Son
 * Fernando Montilla
 * Jose Ayala
 * Gabriel Cruz Vega
 * Jose Rodriguez
 * Christian Rodriguez
 * Gabriel García
 * Mayya Benitez
 * Francisco Rosario
 * Jesus Flores
 * Daniel Archilla